![]() ![]() The SimplygonSelectionSet component can be applied to various nodes for different purposes, cameras or meshes for visibility culling, meshes for geometry clipping and so on. That is it! You can now use the specified selection set name 'CameraSet' for visibility culling. You can also verify that the SimplygonSelectionSetComponent exist on all cameras in the scene, the 'Selection Set Name' should be set to 'CameraSet'. If everything goes as expected you should now see at least two lines in the output console stating the name of the camera(s) found and that a selection set component was added to each one of them. For rendering, you can also use awesome Frame Debugger, which will help you. environment debug debugger applescript authoring script. Or being dependent on other systems and scripts unique to your application. Added: FeedDemon attempts to detect when script debugging is enabled in. Script Debugger provides everything you need to quickly and easily author AppleScripts that work. Now execute the script by clicking Simplygon -> AddCamerasToSelectionSet. Note: If you have multiple shared clippings folders, you can change which one. #Script debugger add clippings free#Create a new Unity project that only contains the Main Camera, feel free to add additional cameras. Use alfred to search and insert system and user defined Script Debugger clippings - alfred-script-debugger-clippings/README. EditorPlugin using UnityEditor using UnityEngine public class AddSelectionSetComponentToCameras : MonoBehaviour ![]() The script will loop through all cameras in the scene and check if there already is a SimplygonSelectionSet component with the target set name 'CameraSet', if not then we simply add a new component to the camera and assign the target name. The example script below will register a menu item (Simplygon -> AddCamerasToSelectionSet) so that we easily can access the script from Unity. AddComponent will return a reference to the new component, which can be used to modify the properties of the selection set, for example the Name of the set and the Include Children option. To add a selection set component to a GameObject, simply call AddComponent for the desired GameObjects. A set has two properties, the first is the name of the selection set the node should be part of, the second is include children, which when specified will add all children of the node to the set. This is where includeFontPadding was introduced, to prevent tall scripts from getting clipped, allowing you to add a top and bottom padding to the text. Upon export (to Simplygon) these components will be identified and related nodes placed in selection sets accordingly. The SimplygonSelectionSet component can be added to most scene nodes, such as transformations, meshes, bones and cameras. Several Simplygon features require some form of selection set to function properly, for example for selective processing, assignment of clipping geometries, cameras /visibility volumes for visibility culling, bone locks etc.Īs Unity does not have any official support for selection sets we've added an extension in the form of a SimplygonSelectionSet component. I don't understand that function very well.Īlso, I'm assuming I must set buffout as a "Derived" parameter type in the script tool properties after using arcpy.# Add SimplygonSelectionSet component to GameObject - Scripting If so, how and where do I use arcpy.SetParameterAsText() in my script to accomplish my purpose? I want "buffout", the output from arcpy.Buffer_analysis() step, to be used as an input parameter in arcpy.Clip_analysis().ĭo I define buffout as arcpy.SetParameterAsText()? # Report any error messages that the Buffer tool might have generated # Run the clip tool on hillshade using "buffout" variable as output extentĪrcpy.Clip_management(outpath, "", outrast, buffout, "", "ClippingGeometry", 'NO_MAINTAIN_EXTENT')Īrcpy.AddMessage("Clipping of hillshade to buffer output successful!") Outrast = arcpy.GetParameterAsText(7) # Output raster dataset clipped to stream buffer polygons # Run the Buffer Analysis tool on stream featureĪrcpy.Buffer_analysis(outfc, buffout, buff_dist) On the Tools menu, point to Programming, and then click Microsoft Script Editor, or press ALT+SHIFT+F11 to open Microsoft Script Editor (MSE). In Microsoft Office InfoPath, open the form template that contains the script. ![]() #Script debugger add clippings how to#How do I set an output parameter from a tool in the script as an input parameter in another tool at a later point in the same script? Like: buffout = arcpy.GetParameterAsText(5) # Feature class output of buffer analysis- THIS IS THE VARIABLE I GET AS OUTPUT THAT I WILL LATER USE AS INPUTīuff_dist = arcpy.GetParameterAsText(6) # Buffer distance parameter This article explains how to add a debug statement to a script. ![]()
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